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Download Free Expansion Tiles for Karuba, Adventure Land and Spookies

Download Free Expansion Tiles for Karuba, Adventure Land and Spookies

Posted by Andrea Elliott on Feb 4th 2016

Make Karuba, Adventure Land and Spookies even more challenging with these free printable expansion tiles! 

Download the pdf, print out the 2nd page of tiles then cut them out and glue the matching tiles together. And just like that you've kicked your Game Night up a notch!

Click here to Dowload/Print

1. Adventure Land Extension General rules: The 4 tiles are set out face down and shuffled in a stack. If a player picks

Extensions Family Games

 up an herb tile with the value of “2,” they can immediately trade it for one of these bonus herb tiles. To do so, the player picks up the top tile from the stack of bonus herb tiles. The traded-in herb tile is removed from the game. 1.1 ”Gold sword“ bonus herb tile 2 dice (instead of just one) can be used for the gold sword. The tile is removed from the game after it has been used. 1.2 ”Platinum sword” bonus herb tile 3 dice (instead of just one) can be used for the platinum sword. The tile is removed from the game after it has been used. 1.3 “Magic gold herbs” bonus herb tile Combat strength is increased by 5 points when the magic gold herb tile is used. The tile is removed from the game after it has been used. 1.4 “Loyal wolf” bonus herb tile Combat strength is increased by 2 points when the wolf tile is used. The wolf remains at the side of the player as a loyal companion and can be used in every battle. 2. Karuba Extension General rules: The 4 bonus tiles are placed separately in the middle of the table at the beginning of the game. The first player that fulfills one of the four requirements receives the corresponding bonus tile. If two or more players fulfill the same requirement in one round, the bonus tile is removed from the game. 2.1 “Fastest treasure collector” bonus tile The first player to collect at least 1 gold nugget or 1 crystal in every adventure receives this bonus tile. Value: 2 victory points. 2.2 “Best treasure collector” bonus tile The first player to collect at least 4 gold nuggets or crystals in any one adventure receives this bonus tile. Value: 3 victory points. 2.3 “Best route builder” bonus tile The first player to use routes to connect all the adventurers with temples that match their color receives this bonus tile. Value: 3 victory points. 2.4 “Fastest runner” bonus tile The first player to move all their adventurers at least once receives this bonus tile. Value: 2 victory points. 3. Spookies Extension 3.1 Extra chips: “Dice joker” Each player receives an extra chip at the beginning of the game. It can be used during the course of the game once in order to roll the dice again to replace an undesired dice result. Then the extra chip is removed from the game. The player receives 5 Spookies if the extra chip isn’t used. 3.2 Extra chip: “Spooky ghost” At the beginning of the game, the ghost is in the room next to “>= 9.” If a playing piece is on the same storey as the ghost, a dice is “stolen” from the player. This means they only have a maximum of three die for this throw. After this throw, the player has to move the ghost one storey up or down.

download-free-expansion-tiles-for-karuba-adventure-land-and-spookies

Click [here] to Download the printable pdf.